It's been a long time coming and it's been an awesome experience! At first when I got the e-mail that SBX Invasion had been Greenlit, I thought it was a phishing scam, so I skeptically opened a separate tab and went to the steam page. And then it hit me: a game I had made was going to be on Steam, a game that had sat in the Green Light process for almost 15 months.
I got excited. And then I got to work. I had to polish a few bugs I knew of, create new builds, get it compatible with the Steam upload system, create new art assets for the store, create a new promo video, and learn how Steamworks Builder worked.
I spent a couple weekends preparing and getting everything together and set the launch date to June 1st. And now it's almost here.
I don't know what this will mean for SBX: Invasion, but a small part of me feels like I've succeeded, just a tiny bit. That feels good.
So if you haven't yet, check out the Steam Page, or check out my Youtube Promo Video
Or drop me a line on Twitter.
Cheers and hope to have some awesome things in store to share soon!
Jason C / WakeskaterX