Friday, October 4, 2013

[SBX:I] Art update - Screenshots

SBX:Inv:

Just wanted to post an update on the art revision so far:

I've got a lot of it done and wanted to share the new title screen because it's pretty cool and gives a good idea of how much has been done already.

I've completed all the turrets, generators, ship, half the enemy art, the base, and a bunch of other things as well.  There is still a lot to do but it's looking very nice so far.

Here are some before and after screen shots:

Before Art Rework:


After Art Rework:





Let me know what you guys think!  I'll be doing a little more work on the asteroids (including the Magnium Asteroids) to give a little bit more variety and depth to it.

Cheers!

Jason / WakeskaterX

Sunday, September 29, 2013

[Art] Featured in the Starbound Chronicle!

The Starbound Chronicle  came out today for the month of September and my Novakid Pixel Art got featured!

If you haven't heard of Starbound yet you need to check it out at:  playstarbound.com

It's one of the games I'm most looking forward to this year.

Anyway, thanks to the Starbound team, I appreciate it!

Monday, September 23, 2013

[SBX:I] Enemy Art Update

SBX:Inv:

Well lots of artwork has been reworked so far and implemented in the game.  Here is a sample of the first 3 enemy art reworks:


And here are some early pieces of art for Enemy D and E:


Old Vs New Enemy D:

Old vs New Enemy E:  (Boss 1)


We're redoing ALL the artwork so here is a sample of the new Title Screen as well:



We're plodding along but it's coming out very nicely.

Subscribe to the blog for the latest updates and I would say we'll be ready to publish around mid to late October!

Cheers,

Jason



Tuesday, September 17, 2013

[SBX:I] Artwork Update Teaser

SBX:Inv:

So the artwork is getting an overhaul.  I'm working with another pixel artist and here is a teaser of what is to come:

The old (reworked) player ship:


And the new ship, reworked by Cody Rigby the additional artist on the project:

It looks very nice in game and adds a lot of feel to the game.  We'll be reworking every art asset over the next month.

Stay tuned for more info!

Cheers,

WakeskaterX

Tuesday, September 10, 2013

[Art] Art Overhaul for SBX:Invasion, also, another large Floran Sprite!

SBX:Inv:

The game is getting pushed back for a bit to accommodate an art overhaul in order to make the game look better.  I'm working with an additional artist now to really polish up some of the graphics and draw more players to the game.

So for now the game is being pushed back and will not come out this Friday.

Art:

I have spent some of my free time working on a new Floran Sprite for Starbound and have it for you here!

Here he is 400% size


And here is normal size:


Hope you enjoy the artwork!

Stay tuned for more updates on the art rework to SBX:Invasion soon.

Cheers, WakeskaterX

Tuesday, September 3, 2013

[WSS] New website Logo and Forums are up and linked to the site.

Wakeskater Studio:

  I redid the main website graphic which was frankly ugly, and now is... well just slightly less ugly.

Here is the older header for the website:

And here is the new header:


Oh it's not the most fabulous header image in the world but it works for now.  At some point I'll probably redo the top image part, I like the buttons for now.

Also the forums are now up and linked to the blog and website!  
You can register at:  
  http://www.wakeskaterstudio.com/forum 
...so go sign up and introduce yourself!

Lots of little bug fixes and small things added to the game.  The last big thing is adding the last 3 songs to the custom map creator.  1 is already finished, but I'm just waiting on the last 2 before putting them all in.

That's it for now,

Cheers!

~Jason Carter / WakeskaterX~



Friday, August 30, 2013

[SBX:I] Ups and Downs - Getting ready to Release on Sept 13th

SBX:Inv:

  Been getting the game ready to ship on Sept 13th!  SBX:Invasion will be available to purchase from the website as well as at IndieCity.com and FireFlower Games.  I'm working on getting it up on Desura as well.

It's been a tough week of ups and downs, but things are going well and I'm excited for release.  This is my first game so it's tough sometimes to realize that it's not the best game out there.  It's fun, small and perhaps way too complicated but I've put a lot of heart and effort into making it and I'm proud of it.

I got turned down by GoG.com, which is understandable, I'm an unknown indie releasing my first game, and it's probably not as good as it could have been.  It was tough to hear, but I'm going to keep moving forward and try to find that niche market out there for the game.

Then I talked with FireFlower games and they agreed to host SBX:Invasion for 2.99 Eur at their site (about $4 USD, it's a little cheaper to buy from FireFlower so go there!)  [http://fireflowergames.com/]

I'm still trying to customize my forums, but the stylesheets for a style I downloaded are pretty complex so it's taking me a while to customize them and it's not the most important thing on my to do list.

I've certainly learned a lot from this project and will keep moving forward and growing as a designer and developer.  I'll probably do an official Post Mortem for the project a month or two after release, but for now I'm just getting everything set up.

The next couple weeks will be testing testing testing!

Cheers guys,


WakeskaterX