Saturday, July 30, 2011

[SBX] To Develop a Game

Personal:
Today I am starting a blog about my development of Space Blaster Xtreme - SBX, an indie game made with Gamemaker 8.1 standard edition.  I'll post new releases and information regarding the game as well as talk about what I have done, issues I have faced and how I've learned more about streamlining the code and all the tasks at hand.

The website for the game can be found at:
http://sandbox.yoyogames.com/games/181417-sbx---space-blaster-xtreme

It is a work in progress for sure, but it is done in my spare time, working for free - to develop a portfolio to become a game designer for a large company.

I have applied plenty of places already but until I finish this game, I have no 'finished product' in which to market myself by.  Once finished I can use it as leverage to get companies attention.

SBX:
As of now there are two levels and various additions to weapons and the upgrades you can make.
Developing the cores and thrusters is a pain and tedious, but were fairly simple to add as much of the coding was copy/paste.  However, each weapon and most of the special weapons require a fair amount of coding to have them interact with all the objects in the game.  I have just released weapon 4 - Ricochet Laser - to the game as well as some new features not implemented in earlier versions.
Also (not part of the current download) I have added my own loading bar and icon image to the game to set it apart.


Last Notes:
If anyone is a sound designer by the way, I am looking for someone to compose original music and sound effects for the game - you will be given credit of course.

~WakeskaterX~

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