Saturday, July 30, 2011

[SBX] To Develop a Game

Today I am starting a blog about my development of Space Blaster Xtreme - SBX, an indie game made with Gamemaker 8.1 standard edition.  I'll post new releases and information regarding the game as well as talk about what I have done, issues I have faced and how I've learned more about streamlining the code and all the tasks at hand.

The website for the game can be found at:

It is a work in progress for sure, but it is done in my spare time, working for free - to develop a portfolio to become a game designer for a large company.

I have applied plenty of places already but until I finish this game, I have no 'finished product' in which to market myself by.  Once finished I can use it as leverage to get companies attention.

As of now there are two levels and various additions to weapons and the upgrades you can make.
Developing the cores and thrusters is a pain and tedious, but were fairly simple to add as much of the coding was copy/paste.  However, each weapon and most of the special weapons require a fair amount of coding to have them interact with all the objects in the game.  I have just released weapon 4 - Ricochet Laser - to the game as well as some new features not implemented in earlier versions.
Also (not part of the current download) I have added my own loading bar and icon image to the game to set it apart.

Last Notes:
If anyone is a sound designer by the way, I am looking for someone to compose original music and sound effects for the game - you will be given credit of course.


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