Well all the game art assets have been completely reworked and the game looks much, much nicer than a month ago. It has been a long haul and there is still more work to be done, but the art part is done for now.
Which is good.
I enjoy art and I have learned so much over the past month about pixel art, but I would rather spend my time programming and designing levels than drawing pixels. I look forward to the day I can hire a decent pixel artist full time. We'll see how this project goes :)
So the final big thing was the Final Boss and the UI elements that went with him so here is a nice little image of the old and new boss sprites (They're big):
The new boss art looks great in game and fits well with the other new assets.
Still left to do before release:
- Update art on Desura, Fireflower and IndieCity
- New Promotional Video
- Update the Game Guide that comes with the game
- Update Website Art
- Few Optimization coding things in the game I want to touch up before release.
Pretty short list now, I'm super stoked to finally release SBX:Invasion!
I'll be shooting for early November so subscribe to the blog if you haven't to stay updated and get special promotions. I'll be posting up some discount codes here on the blog at some point so keep en eye out!
Cheers everyone,
Jason
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