Well, I'm still very new to this, but launch week hasn't really been what I thought it would. I wasn't expecting much, but so far I have one legitimate sale outside of friends and testers from the website. So I'm refocusing my marketing efforts and working toward getting my site out there.
So, I made a new video, created a launch page for SBX: Invasion (which I didn't have before) and tried some non-boring subject lines in my e-mails.
You know that post about How to NOT market your indie game? Yeah, even after reading that I still kept doing dumb shit on that list.
But stuff like this comes with experience, so I'll keep trudging onward and learning as I go.
Here's the new launch page:
It comes with a new, very short promo video.
I still suck at these videos but here it is:
It's just a short teaser but hopefully it grabs people's attention better than my last one. Starting an indie studio is a slow, long process, but it's fun and I'm learning more now than I would in a boring job somewhere.
The learning is exciting and I'm enjoying myself, even if I let myself get a little bit stressed out from time to time. Keeps the blood pumping ha!
Anyway, just a little update about Launch week, stay tuned I'll be working toward making this a successful indie studio, it might just take a while ;).
Cheers,
WakeskaterX
Jason C.
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