So as far as projects go, EvoDash has been coming along nicely. Our Global Game Jam group decided we would all build our own versions of the game and then get together in the future and merge them into one combined game and take all the best ideas.
I've been reworking the way Procedural Generation works in the game and updated the UI a bit. The movement system still needs some fine tuning as well but here's a sneak peak at the new UI and the basic Level Generation:
Also I've reorganized the way unit commands are issued in Tzarr which is getting us ready to start working on an online multiplayer build.
Things are going alright, but I've been looking for some work lately as well to supplement income while being an indie. It's a hard balance to strike between doing what I love and planning for the future.
Also, our young dog, Max, is learning how to behave indoors and is finally becoming trustworthy unattended. Here's a little picture of him playing in the snow (we've gotten too much of it.)
Other than that, things keep moving on. SBX: Invasion just had a sale on IndieGameStand for Valentine's day and we sold a few more copies there as well.
All in all things are going well lately. Hopefully I'll have some more exciting news in the future and I should have a new build up for EvoDash in the next week or two.
That's it for now, auf Wiedersehen!
Jason
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