Well the first official update to JD is up. And there are a few things that have changed! First is the starting area now has floating signs dictating what to press to do certain actions. For instance we have a sign that says Press K and points at a sign indicating you should press K to interact with the sign to read it.
You will also notice that in the top left corner there is now a life meter! Yes you now start with three "hearts" or lives to use up before the game resets as a game over (atm there is still no game over screen). This should help new people playing the game to quickly figure out what to do and where to go. The sign will be read telling you to cut down the vines and you'll know where to go after you get the sword.
Also the 4th level has been implemented! There are going to be more enemies added once we get them developed in game (think angry villager type enemies), but the layout of the 4th area is complete.
To get there it takes quite a leap of faith: (But make sure your leap of faith is twice as strong as normal)
Seems bleak, but if you jump for it:
You just might make it!
Also there are some housing backgrounds too:
And if you are sneaky enough:
You might be able to ninja your way up to the top! (But it's a secret)
Finally I've added a few new words in and made some new scripts.
If you haven't checked out Julius Dragonslayer yet, give it a go! And let us know what you think, and if you downloaded the Jam version, make sure to get this one. It has many many updates and game play changes that make it a lot easier and a hell of a lot more fun.
Thank you all for reading and stay tuned for more updates as I find time (hehe),