Sunday, July 28, 2013

[SBX:I] Week 4: End of the Campaign / Final Boss Time


Well the campaign is done mostly.  There are some balancing things, some bug fixes, the ending credits and a few other things for the main campaign to finish up but things are coming along nicely.

The big bad boss was a lot of work and he's pretty beastly in the game.  I'll still need some feedback on how he feels / if he doesn't make his appearance enough / etc etc, but he's in the game and now I can tune him.

Mostly what is new is the Final Level, a new Website (check the button on the sidebar) and a bunch of other little things.

Lightning Turrets now bounce exponentially (to 2 enemies per bounce) and Arc Flash Turrets bounce to 3 instead of 2.  This makes them feel stronger while letting me reduce a lot of the power.  They'll bounce to a shitload of enemies and are stronger the more enemies there are.  They are niche turrets, you don't want to use them against lots of high, single target enemies, but they work great against massive groups.

Here is a screen shot of the final boss:

He's got a hefty arsenal of powerful weapons and a MASSIVE health pool.

With Powerful Rockets, Defense Piercing Lasers, Scattering Blast Shots and a Cargo Hold FILLED with all your favorite baddies, he'll push your defenses to the limit.

Up next week will be a bunch of tuning for the levels, some possible art reworks, the Unlimited Levels and planning for the challenge levels.  

Once the Unlimited Random and Challenge Levels are completed I'll be opening the game up for Beta to get some final testing and polish before release.

Also once Jim finishes the final song for the last 2 levels I'll post it up here.  It's a good one from what I have heard so far.



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