Monday, August 5, 2013

[SBX:I] Week 5: Endless Level / last leg of Development


  Little late about posting the blog, but here it is.  The Unlimited level is finished, a bunch of things were optimized and a few bugs were fixed.

The Endless Level is slightly random, giving you one of five different:  Starting Caches of Materials, Base Locations, Ore Locations and Portal Configurations.  These make for a wide variety of difficulties and starting options available.

Some of the configurations will be very difficult at the beginning, some of them much easier, but it provides a little bit more variety and randomness.

What is coming up this week?  Well I'm going to be working on a Custom Map Editor, that will allow the player to save maps to an external file and load them in and play them.  This will let people make custom maps and then send them to their friends to play and try out.

You have to get 50,000 points in Endless Random Mode to unlock the Custom Map Mode, but it'll have a lot of options for customization and will reward you with four new enemy types only available in the custom mode.

Over the next couple weeks I'll be working on these new enemy types, implementing the saving and loading mode and re-working some of the graphics for the game.

And then once that is all finished I'll be polishing it off for release!  It's exciting and I'm looking forward to shipping my first game.

Well that's it for now, maybe next time I'll have some screen shots to view.



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