Sunday, August 25, 2013

[WSS] Dropping out of Ludum Dare


I've decided to drop out of the Ludum Dare for a few reasons.  

  • First is:  I don't like the theme too much.  This wouldn't be a huge issue if I could get behind what I was working on and put out something fun.
  • Second:  I couldn't put my heart into my project.  About 4-5 hours into development I found that I just really didn't like my project.  I don't know, I just realized that I hated the game I was making and when I realized that, I knew I couldn't work on it any longer.  It's not the idea, it's an idea I've had for a while but I just didn't enjoy the project at all.
  • Third:  I wasn't going to turn out a decent project.  I was trying to make something completely beyond my abilities and realized that.  
  • Fourth:  I was getting stressed and eating tons of junk food and energy drinks.  This is more just my fault for not taking care of myself but I was so focused on "Ludum Dare yeah!" that I didn't take care of myself properly this weekend.  (And the wife was out of town).
The Idea:

The game was going to be called Tzarr and was based off of a board game idea I've had for a while.  Basically it's kind of like a turn based strategy chess, where you have various units (soldier, lancer, archer, etc) and then you have your 'Tzarr' or king.  Units within 1 space of the Tzarr have bonus abilities so it's balanced around keeping your king safe but keeping him close enough to empower your units.

I like the idea, but I think it's best left to staying a board game idea.

What I learned:

Dropping out of the LD was a tough decision.  I don't like quitting things, but I was doing to the Ludum Dare to have fun and turn out a fun game, and neither were happening.

I fully intend to join up in the LD competition again, but I should probably plan it better and not just hop in when I'm already quite invested in pushing out another title.

So a few things I can take away from this as a learning experience:

  1. I need to focus on my current game.  I'm releasing SBX:Invasion in a few weeks and that needs to stay my focus and what I put my energy into.
  2. Scope.  Will I make something similar to Tzarr in the future?  Probably, I really like Strategy games, but I'll do it if I have the resources and time to.  I was trying to do something new with the Ludum Dare and that wasn't the best idea.  I didn't have the time or energy to figure out all the new things I needed and it was stressful.
  3. Planning.  I need to plan out what my options are for game types and practice making smaller versions so I know exactly what I need to do when the game starts.  Having set of game types to choose from will make coming up with an idea easier and make starting the game less stressful overall.  
  4. Eat properly.  I was kinda  just binge-ing on junk food and didn't think too much about what I was eating (I normally eat pretty healthy too) so my body just kinda crashed and burned as well.

I enjoy game Jams but this one just didn't click with me.  I'm certainly looking forward to seeing what people make for LD though and kudos to all those that finished a game!
For now my focus will stay on shipping SBX:Invasion.  That's what I need to do for now, and when the time comes when I can put my focus into the Ludum Dare, I'll do it.

Cheers,

WakeskaterX


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