Thursday, October 6, 2011

[SBX] Level 6 complete - Yaya

Personal:
Today was decent, with a moderate work day, even though I felt sluggish.  Tomorrow is my day off though, and I have some stuff planned, such as tennis... and relaxing...  Well, something planned at least.  I'll probably apply for a few jobs and work on some things for SBX a little.  Things are going well, and I applied for (what I consider to be) the perfect job at Riot Games.  They have an open position for Creative Designer and it basically fits me perfectly.  Whether or not I hear back from them... well, we'll see.  But they'd be missing out.

SBX:
Well I sat down for 5 hours tonight and finished out level 6!  I developed some sprites for the new boss and some animations, and set them into motion.  Most of it went pretty well, but I had to play though the level 15 times to test the boss for various things.

Adjustments to timing and placement and pathing were necessary as the boss didn't want to do what I wanted him to do at first, but I figured it out, and he is pretty much how I want him to be.  I'll revisit him I'm sure and do  some upgrading.

So this post I thought I would show you some of my sketches and how I've planned out some of these levels.
First, here is a funny concept sketch I had for the boss of level 5, before I replaced it with the balloon looking guy:
I ended up disregarding the sketch as it wasn't menacing enough and looked pretty goofy overall.

Next is the concept sketch for the big ship that roams around behind you in Level 4:
It was a basic sketch, but I did end up using this design more or less.

And then here are 3 sketches of layouts for Level 6:  The first is a sketch of the electric room at the beginning:

 Then here is a sketch of the boss I did, and there are tons of notes on the page as well.  I also have a sketch on the bottom half of the stasis tank that the boss sits in before he comes out.

And the last sketch I have for you today is a layout of the ventilation duct.  I mapped out the locations of the ten electrical nodes and planned it all out.  This was the part that worked perfectly without any bug fixes at all.  That was pretty awesome as it saved me a lot of time.


Well that's about all I have for sketches and for today, I'll probably take some time off of any major work on SBX for a week or so to brainstorm level 7 and figure out exactly what I want to do.

Thanks for reading

~WakeskaterX~

No comments:

Post a Comment