Thursday, October 13, 2011

[SBX] New Graphics

Today was a great day!  I got a lot done on SBX and I have 2 days off for tomorrow and Friday so I can get some work on the core game done for Level 7.  Also I got a call from someone who might have a job for me at a plant nearby doing maintenance type work.  It's something that pays real well and something I am familiar with (having a construction background).  This would allow me to work and save up money to someday move out to California to make my dreams happen.  That's how you do it right?

Well anyway just a few notes and then to the main topic.

Indie Game of the Week:
This is the forum topic to a game called "Frank".  Now the name may seem silly, but the game is awesome.  It is a platformer / tetris mashup, that is excellently done.  You play a little guy named frank with your arrow keys and control the tetris blocks with WASD.  Space bar activates any special abilities as well for the little guy.  You start out by running around collecting coins and moving up higher and higher to get the coins.  It takes a lot of concentration to not get stuck, not crush Frank, not block yourself off... and on top of that, if you want to get silver or gold, you have to time some 4line Tetris clears right before you grab the red winning coin.  All in all it is a very fun, tough game that  you should check out even though it is still a WIP.

Now to why I am writing a blog at 2am on a Wed night.  Graphic Revamp.  Yes that is right I have completed my first graphics revamp of SBX.  So we'll look at a few changes that have been made.  Just a few of the many I did.

First, the main ship now banks when you turn.  Before it just stayed the same no matter how you accelerated but now the ship's graphic changes for left and right strafing.

Ship Graphics:

Originally the ship just had the middle graphics, but left and right banking graphics have been added.  They look real good in the game with the weapons equipped.

All the weapons had revamps done as they needed to change with the ship as well.

Other graphical upgrades were:  New explosion effects with debris added, Planets added in the background, A second star layer that is faster to give a deeper effect, New Weapon sprites for the basic weapons, and the big one:  New asteroid sprites.  These ones I took some textures offline of rocks and applied them to a plain colored asteroid then modified them with some shading.  The result was a more realistic looking asteroid that fits with the graphical scheme of the game.

Here is an example of the difference between the old and the new:

The new ones really have a better feel to em and I really like how they turned out.  Overall the graphical effects upgrade brings a little more luster to the game, giving it a more polished feel.

Later I plan to add additional graphics changes, but for now, this should attract previous people who have tried the game and maybe will give it a new feel.  

Also a new loading screen was added as well, since the old one was rather ugly.

Well thanks for reading folks, 
God Bless,


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