Tuesday, October 4, 2011

[SBX] Level 6 inc.

Had a nice weekend off with the lady.  Finally back and able to get some coding done today though.  Things have been going well and the weather has been awesome so I've been able to get out a little and do some exercise.

Something Funny:
This made me laugh a bit earlier so I'll share it with you.  Check out:
Rage Stache!
If you're a bit nerdy like me, you'll get a good laugh out of it.

Game I'm Playing:
League of Legends has been my go to game for the past few weeks.  I like being competitive and it has given me quite a few hours of mob blasting fun!  Riot Games has done an outstanding job of putting together a F2P (Free to Play) Game that really delivers.  I have even bought a few skins and characters with their cash system to support them since the game is really fun.  If you are into DotA type games or are a competitive player, then you should really check it out.
If you've never played you should click this referral link:
And say you were referred by the incredible wakeskater_X woo woo. ;)

I was able to get a lot of work done on SBX today.  Level 6 is now nearly complete and the things I wanted implemented went very smoothly.

I coded the blue jumping electricity section and planned the entire floor out at once.  I mapped it out on paper, figured out what I wanted to do, and coded it in.

And then...

There were no bugs!  Everything worked perfectly the first time, EXACTLY how I wanted it to.  (Well sort of, I did some number balancing and timing adjustments, but mainly EXACTLY <-- almost).

It was nice to have things run super smooth and I was able to add graphics to most of the level and finish most of what I wanted to do with the early rooms.  Now all that is left is adjusting some things and finishing out the boss room.

I have some grand plans for the Level 6 boss, so it'll take some time to plan it all out and really make it cool.  I want the boss to be different from any other boss so far, and have much more danger to it.  I want the player to feel like they are going to die at any moment if they don't execute perfectly.  I think by level 6 it is acceptable to introduce something that makes the player check themselves, before they wreck themselves (or their beloved space ship).

Thanks for reading and for those of you who noticed something different after level 2...  well maybe you should put that somewhere... it might lead to something cool.

Peace out,

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