Tuesday, November 8, 2011

[SBX2] SpriteWork + Platforming

I have begun work on a new section of SBX2.  I will be incorporating platforming elements into my game.  Each level will have a location where you can dock your ship and enter a location to explore it.  In this way I will let you meet the character, and add a new spin on things.  I have just begun work on the character sprites.  I want the character to be someone you can meet and get to know outside the ship.  I think I will keep the platforming simple as the main game play will revolve around the ship battles in space.

But here is the first finished character sprite.  I have a PDN file (Paint.Net)  that is hosting all of the templates and sprites and I'm working on them slowly, but with detail to make them look good.

Meet Lt. Jack Hawk, Pilot of the AR33-X Falcon Class:

He will be wearing his helmet most of the game, but you'll get to see his face in story areas.  He will have a pistol which is his main weapon in the platforming areas of the game.

I have only got the forward facing sprite done, but am working on:  Left and Right facing

*edit*  Here is a picture of his gun/helmet

To be added as I make them:  Left and Right Running Animation,  Jumping animation,  Firing while jumping,  Crouching (probably)  and Landing from a jump.  I might also make a slide animation for when you stop running.  This is my first work on a platforming game, so I have decided for now to build the platform engine in a seperate GMK file, then transfer all the elements over once I am finished and happy with how it works.

Look forward to the space exploration / platformer:  SBX2!

Thanks for reading,


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