Tuesday, November 22, 2011

[SBX2] The rumbling of creation

Well, the team has officially begun.  The first official member has joined the ranks of Wakeskater Studio.  Waseem Faraz Butt is now the official Sound Engineer for SBX2.  He was interested and contacted me on the GMC forums, and after he tried out the project, and created a test sample for me to see his work, we both  agreed that this sounded good, and he joined as the first official member.

The sound track will be edited and lengthened, but here is the sample of what he sent me:

Waseem lives in the UK, but has a repertoire of music he has developed.  If you would like to check out his Youtube channel, you can find it here:  http://www.youtube.com/user/waseemfarazbutt

I am very enthusiastic to begin this project, and really all I need to start working a lot more is a graphic design artist.  I can code most of it myself until I get someone to help, but the programmer isn't as necessary as the artist.  I do most of my own art, however, I am so slow at pixel art, and it really does take me a while.  Plus, getting a graphic designer now will be better, so that we don't have to sync up art styles or replace everything later on.  

It is very exciting to find talented people, who like myself, love game design and want to build up a portfolio.  Being a completely volunteer project, I am trying to avoid anyone who might leave the project halfway, so it is taking a little while to get the group together.  But 1/3 spots are filled, and I originally wanted the project to begin in January, so that deadline for the official team seems very doable.

Again, thanks for reading, and check out that music, Rock-IT is catchy, and this game should have some stellar sounds and music once it's finished.


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