Personal:
Well, today is my first day off since Thanksgiving, and boy am I glad to get some programming done! Later tonight and tomorrow will be spent with the girlfriend, so I'm trying to get as much done this morning as I can.
Last night I went to my sisters A cappella concert and she had 2 solos. I have to say, I really didn't think anyone was even close to as good as my sister. Maybe I'm just being a proud brother, but my sister does have a set of pipes on her. She can really belt it out. She sang a rendition of: Love me like a rock. And honestly, it was way better than the original.
Looking forward to a nice relaxing weekend, and am going to a fun coffeehouse event tonight.
SBX2:
Ok, down to business. The most time consuming thing this morning was the portrait for General Bradsworth. I used a script developed by: J-Factor and modified it for my purposes. I'm using his sample text blip sound and font file at the moment but will replace those later. But here is a sample of what the textbox looks like including the portrait added in:
I took a generic photo of some German general and sketched over it and added the features I needed to get the portrait. I think it turned out alright, it could be better but it isn't too bad.
Edit: Lt Hawk's portrait done: Check it out:
Kudos if you guess who I used for the base to draw off of.
The game now includes fade in and out text that tells you the instructions at the beginning. I made an object that acts as a tool and you just pass in all the parameters you want and it fades and loops through an array of strings and deletes itself when you get to a string of 'end'.
Overall, I am excited to get more work done and here are some things to look forward to in builds coming soon:
-Save System
-Adjusted Ship Acceleration
-Lt Hawk Portraits
-Reworked Story
-Reworked Background Graphics for Tutorial area
-Reworked Graphics for GUI HUD in Test Space Area
So keep checking back for more updates to SBX2!
Thanks for reading
~WakeskaterX~
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