Saturday, December 10, 2011

[SBX2] Story Work

Well, today is my first day off since Thanksgiving, and boy am I glad to get some programming done!  Later tonight and tomorrow will be spent with the girlfriend, so I'm trying to get as much done this morning as I can.

Last night I went to my sisters A cappella concert and she had 2 solos.  I have to say, I really didn't think anyone was even close to as good as my sister.  Maybe I'm just being a proud brother, but my sister does have a set of pipes on her.  She can really belt it out.  She sang a rendition of:  Love me like a rock.  And honestly, it was way better than the original.

Looking forward to a nice relaxing weekend, and am going to a fun coffeehouse event tonight.

Ok, down to business.  The most time consuming thing this morning was the portrait for General Bradsworth. I used a script developed by:  J-Factor and modified it for my purposes.  I'm using his sample text blip sound and font file at the moment but will replace those later.  But here is a sample of what the textbox looks like including the portrait added in:

I took a generic photo of some German general and sketched over it and added the features I needed to get the portrait.  I think it turned out alright, it could be better but it isn't too bad.

Edit:  Lt Hawk's portrait done: Check it out:

Kudos if you guess who I used for the base to draw off of.

The game now includes fade in and out text that tells you the instructions at the beginning.  I made an object that acts as a tool and you just pass in all the parameters you want and it fades and loops through an array of strings and deletes itself when you get to a string of 'end'.

Overall, I am excited to get more work done and here are some things to look forward to in builds coming soon:

-Save System
-Adjusted Ship Acceleration
-Lt Hawk Portraits
-Reworked Story
-Reworked Background Graphics for Tutorial area
-Reworked Graphics for GUI HUD in Test Space Area

So keep checking back  for more updates to SBX2!

Thanks for reading

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