Monday, January 28, 2013

[GMC Jam #9] SBX:Invasion - Entry 3 - Completed


  Well the entry is submitted on the contest entry page, and I got the first five waves of the game done.

  It's just a short demo, maybe 10 minutes or so, but it'll work for now.

  Here is the MediaFire Download:
  And here is the Sandbox Page:

There isn't any sound in the game, and there are lots of things I want to add, but for now it'll give you a taste of things to come.

Today I woke up a bit late but I spent the last five hours getting the game ready for submission.  I spent the last hour before submitting it balancing resource management and acquisition from enemy drops.  There is a small random factor in how much you will overall get from drops, but I think I narrowed it down so that you shouldn't have so many resources the game is a joke, but you aren't resource starved all the time.

Things I still want to add:- More Stuff!  More Turrets, Generators, Walls and Buildings
- Interaction with Buildings (i.e. Be able to build more Miners from 1 building, etc)
- Explosion Effects
- Pause Menu - including cost descriptions of the basic items when you pause.
- Add costs to the Hud when items are selected (somewhere)
- More Items (other than the Build Item)  such as an item destroyer, an extra weapon, speed boost, other things to help assist you.
- A MiniMap (with enemy locations, ore locations, base and turret locations on it)
- More Levels!  With varying locations of portals and the base, limited resources and tougher enemies.
  note:  I might include more items in later levels too and keep the starting items for the first level limited.

Well, try out the demo and let me know what you guys think!


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