Sunday, January 29, 2012

[GMC Jam 5] Julius Dragonslayer

GMC Jam #5:

We have accomplished so much today.  From a piddly little engine to a full fledged working level.  Countless hours were spent thinking over the topic, deciding on how to go about what we wanted to do.  Then we set out to each develop a part of the program.  I have worked on the platforming engine and the Word scripts and have designed some of the graphics, IceMetalPunk spent a lot of time developing our word engine, and has done some graphical effects, and TheUltimate has really made some awesome tilesets for our game.  She made the character (Julius) and the plains tileset.  We still have a lot more to do tomorrow, but we've done so much today as well.

Here is an example of the transition:

Early today:

Then TheUlt made this test Level Design with the GUI i made:

And then we have a few screenshots of Level 1:

The game is turning out quite well.  We have a great story line that we'll be implementing tomorrow, and our game play is turning out quite well.  It will be fun to add a whole bunch of new words for the character to use at his disposal.  Julius Dragonslayer should be a top contender this Jam!  But if not it is a game that I can enjoy playing and making.

Well, I have pushed myself far beyond my limits of exhaustion today, so I will leave it at that.

Tomorrow is another grueling day of programming as well, so i better rest up.


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