Saturday, January 7, 2012

[SBX2] Small Graphical Update

  Things have been rather hectic, but I got a little done today on my game.  I'll be out and about this weekend looking around to buy a car, so we'll see if I get anything done tomorrow.  I've enjoyed my precious days off, but will need to start focusing on programming and being more productive.  I was sick for a few days so that pretty much meant outside of work I was asleep, but I'm feeling much better now.

  On another note... my girlfriend convinced me to run a half marathon in May.  So, I've been attempting to get myself in shape somewhat.  I feel like it's going to be a long journey to running 13 miles.  Right now I'm at... half a mile.  I'm pretty out of shape it seems.

  I had a few prospects for an artist contact me but no responses yet, so I'm redoing a lot of the art myself.  This weekend is also the first official meeting for the team, but seeing as it's only me and my sound guy we'll probably just talk about the future of Wakeskater Studio, what we want to accomplish later and the things we want to see happen.

  Well the big update I did today was using the ugly pipe template I had made earlier and turning it in to something a little nice looking.

This was the original tileset:

And this is what I updated it to:

It's hard to tell from that size, but it ended up looking a lot nicer in game.  I'll have to work out a definite art style and develop it a bit until I get an artist, but for now  baby steps it is.  

A few other things I added this update were:  A galaxy (far far away), a platform UI bar at the top, the new room in which the story will continue after  your first space mission.

Coming soon will be:  The tutorial / Beginning finished up,  The Over Map,  Save system implemented,  Autoshop added, and Platform enemies.

I have a lot of work ahead of me, so I'll have to find some time to do it all.

Well, it's time for me to sleep a little,

Thanks for reading,


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